Allaire Studio

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Freelives. Free Lives hosted the second annual South African Game Jam in September, with over R1. A MAZE JHB for the winning game. Fn Browning Model 1922 Serial Numbers. Allaire Studio' title='Allaire Studio' />Heres a look at how things went at the Cape Town venue, and the winners Congratulations everyone SA GAME JAM 2. And congratulations to those that jammed together at the jam locations and especially to those that organized the in person jams. We hope you had a great experience, learned from those around you, and made some friends in the process This year had fewer games entered than last year, which made the judging job a bit easier, but there were still many games deserving of consideration, and its never easy choosing what to reward. Next year well start a discussion about how to make the SA Game Jam more exciting and accessible and see if we can beat the entry count from the first year. Having said this, the greatest congratulations belongs to the winners. Adobe ColdFusion is a commercial rapid web application development platform created by JJ Allaire in 1995. The programming language used with that platform is also. Brightcove Video Cloud is the leading online video hosting platform and online video player solution. Learn how you can leverage the power of Brightcoves video. Those teams and individuals that spent a weekend building games, and created something spectacular. PRIZES Student, Hobbyist and Diversity category winners each received R2. Best Art R2. 00. 0 Best Audio R2. Technical Excellence R2. Best Narrative R2. Overall Winner gets R5. Three entrants were exhibited at A MAZE JHB The overall winner exhibited their game at Amaze 2. An additional prize of a trip to A MAZE JHB 2. Overall Winner team this included a flight to JHB from anywhere in SA and an entry ticket to A MAZETHE WINNERS The overall winner was the game that we thought provided the most novel experience, and best embodied the theme. OVERALL WINNER Human Resource by Ben Mc. Innes, Adone Kitching, Nina Lewis and William Christian. Human Resource both continues the misadventures in the world of Parasol Corp, as well as this teams winning streak. Once again, impressive world building and writing is at the forefront of the experience. While the game suffers a little bit from an ambitious scope, all the details feel considered right down to the design of the corporate letterheads, and given a bit more time were convinced this game would be amazing. Human Resource interprets the theme in a novel way, with the player collecting evidence that allows them to fill in the blanks the report theyre tasked with compiling. The brilliant twist here is that the evidence is needed to not solve the crime, but instead construct a false narrative that suits Parasol Corps dystopian purposes. This forces players to adopt a role where they dont see whats right in front of their noses but instead find useful clues in the periphery, all the while filled with certainty that theyre on the wrong side and that the crime theyre helping cover up could happen to them if they dont show obedience dedication. On top of this, Human Resource is excellently presented, with a lot of love having gone into the construction of this wonderfully mundane office location, along with tasteful audio design that brings even more detail into the world. Team Group Effort, behind the overall winning game Human Resource is being partly sponsored to fly up to Johannesburg and exhibit their game at A MAZE. Honourable mentions for Overall Winner Blird Watching by creative. Ramperkash and Richard Ramsbottom. This was a particularly weird and novel experience. It incorporated the theme well, and while games where players collect animals in locations have been done before, this experience subverts all expectations. If anything its an anti animal collection game. If Blird Watching had some additional goals like earning cash from photographs of rare birds that allow improvements that induce new rarer birds this could be a really compelling experience as well as being an utterly hilarious one. The Student Prize and the Hobbyist Prize both had very strong contenders, and these were the same contenders as the teams both were both comprised of students and hobbyists. Itd be accurate to say they are both equal runner ups to the overall prize. STUDENT PRIZE Truth Be Tolled by Andrea Hayes, Bracken Hall and Benjamin Crooks. Truth Be Tolled tells a story from the perspective of a gatekeeper in a medieval town. The fate of the town being at least partially dependent on the decisions they make, like who they accept into town and how much money they collect. This sets up some difficult choices, as the circumstances of the town begin to grow dire, as well as some enjoyably silly choices, like answering What is my occupation here. While the story cuts off early, presumably due to a lack of development time, Truth Be Tolled is a strong concept worth exploring. HOBBYIST PRIZE Collecting Regrets by Julian Pritchard, Romeo Molongoana and Sean Goncalves. Collecting Regrets is a simple game, but a good experience. The player plays a life of a person who must make a series of binary choices which affect the course of their lives. Its a detailed and melancholy story which appears to have but one happy ending and many regretful ones. Honourable mention Gravitron by Duncan Fraser, Paul Myburgh. Gravitron is a relaxing but challenging cooperative local multiplayer experience. The objective is always the same, that of using the various forces at your disposal to push balls into holes, but each level introduces a new complexity that has to be solved. Cooperation is essential in the later levels of this game, and so, coupled with the pleasant ambience that soothes frustration, Gravitron provides a lot of opportunities to learn to trust the person youre playing with. DIVERSITY PRIZE Blob Eat Blob World by Kirsten Lee Naidoo and Rohun Ranjith. Blob Eat Blob World is a small but charmingly executed local multiplayer game where players attack each other with bits of themselves. The twist is that you if you fire off your last blob you will die, and as you collect more blobs you grow larger and become an easier target for your enemy to hit. ART Truth Be Tolled by Andrea Hayes, Bracken Hall and Benjamin Crooks. Truth Be Tolled is beautifully presented. The pixel art conveys the mood of the game extremely well, and the slowly shifting lighting gives a sense of the passage of time. A lot of work has also gone into the character designs and their animations, and this work lets Truth Be Told stand out above the rest in terms of visual presentation. Honourable mentions Earth Prison by Ashley Sanders. Earth Prison also has some lovely pixel art, and is especially impressive for the whole project having been done by one person. The way the level comes alive once the portal has been opened is particularly well realized. Format Recovery Software Free Download Windows 7. NARRATIVE Human Resource by Ben Mc. Innes, Adone Kitching, Nina Lewis and William Christian. As has already been said, the world building and role the player takes on in Human Resource make this game really special. The writing itself is very funny, and feels like there were almost too many ideas to fit into just the one game. Honourable mentions Collecting Regrets by Julian Pritchard, Romeo Molongoana and Sean Goncalves. Truth Be Tolled by Andrea Hayes, Bracken Hall and Benjamin Crooks. TECHNICAL EXCELLENCE Blird Watching by creative. Ramperkash and Richard Ramsbottom. Apart from Blird Watchings absurd premise that of photographing what appear to be boneless flightless birds, where Blird Watching stands apart is in the number of technical tricks it pulls off. Photographs can be taken with a variety of graphical filters parodying Instagram filters and the resultant images can be saved onto the hard drive.